Saboteur will have a gameplay mechanic where the occupying forces will be suspicious of the player, rather than simply detection as in many stealth games. Sure, there is going to be a detection element, particularly when the game’s main character Sean is in a place he isn’t supposed to be, but the detection and suspicion elements while related, will be separate. It comes down to how the Nazi’s perceive Sean in the game, and there are various things that will raise suspicion – such as perhaps carrying a gun out in the open. It will be important to remember that the Nazi forces in Paris are occupiers, and not out to arrest everybody on sight. This leads us to combat.

Fighting is going to be a mixed bag, where Sean, being a brawler, will more likely when needs be, grab an enemy by the shirt collar and headbutt them or give a quick knee to the groin. Don’t look for big martial arts style moves from the main character. There will be plenty of “traditional” weapons to use when found, though nothing was mentioned of improvised weapons, such as bottles and chairs. Hopefully we’ll be hearing more about that soon.
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