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25/03/2008

Age of Conan: Hyborian Adventures - New Developer Diary

Funcom and Eidos have released the latest video in a series of behind-the-scenes “Developer Diaries” for Age of Conan: Hyborian Adventures. Top designers and directors from the Age of Conan team invite gamers to learn about what went into the unique real-time combat system that drives the upcoming MMORPG, along with the latest brutal in-game graphics and footage. Players can download the new video now and see the latest and bloodiest from Age of Conan, scheduled for release on May 20th, 2008.

Click here to download the new Age of Conan developer diary.

Based on Robert E. Howard’s dark universe, Age of Conan is the first mature-themed MMO to be introduced to the consumer market. Incorporating advanced technologies, stunning graphics and dramatic 7.1 surround sound, the game promises to immerse players in a magical and brutal world where fierce combat experiences lurk around every corner. Interest in Age of Conan has already reached fever pitch with over 500,000 fans signing up to participate in the beta.

Originally from GameZone

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03/02/2008

EVE Online: Modules to be removed from certain ships during downtime this wednesday, 6 february

During downtime this Wednesday, 6 February, we will unfit ships based on changes done in the Trinity expansion in December. Some ships now have fewer module slots than they had before, but the actual modules were not removed. With this fix, all fitted modules of ships that have too many modules for their slots will be placed in the ship’s cargo hold. Since this will not only strip your modules from removed slots but all modules from the entire ship we strongly suggest that you remove additional modules from your ship yourself before the downtime!

Affected ships in the expansion were (high/med/low):

* Eos - changed to: 7/4/6 - 2 turret hardpoints removed.
* Nidhoggur - changed to: 5/5/6
* Ares - changed to: 3/3/4
* Rook - changed to: 5/7/3
* Nightmare - changed to: 6/7/5 - 4 launcher hardpoints removed.
* Phantasm - changed to: 5/6/3 - 3 launcher hardpoints removed.
* Succubus - changed to: 4/4/2 - 2 launcher hardpoints removed.

Unfortunately there was a mixup with the slot data, this has now been corrected. We apologize if it caused any concern.

Originally from EVE-online

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24/11/2007

Age of Conan: Beta Updates and Site Improvements

The Age of Conan official site has been updated with their regular Friday Feature, bring tidings of Beta and tests of the Capture the Flag PvP mini-game, improvements to the official site including an RSS feed and a Community Survey to harness Conan fan’s “almost unnatural love for taking surveys.”

Age of Conan 5

The most commonly asked question is “What’s going on with beta?!”

So, with that in mind, we’ll have some beta news, some website news, and some other news.

As to the beta, there was a huge new patch (several gigabytes) just a few days ago that added tons of new content and improvements to the game. We’d say more, but that would break our NDA and we’d be thrown out of our own beta. ;)

To celebrate, we’ve done two things.

First, we sent out a wave of several thousand beta invites earlier this week. This takes care of the first round of forum veterans that had not yet received their beta invite, as well as other upstanding (or lucky) individuals. These join the thousands already careening around Hyboria killing Picts, exploring dark dungeons, and sending us lots of bug reports.

Originally from MMORPG

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25/07/2007

World of Warcraft - Surpasses 9 Million subscribers worlwide

Blizzard Entertainment, Inc. announced today that World of Warcraft, its award-winning massively multiplayer online role-playing game (MMORPG), has reached a new milestone, with a player base now totaling more than 9 million subscribers worldwide. The company is currently working with its partner for World of Warcraft in China, The9, to prepare the game’s first expansion, World of Warcraft: The Burning Crusade, for launch in mainland China and anticipates an influx of new and returning subscribers in conjunction with that event.

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19/07/2007

Fury: Impressions (PC)

While most massively-multiplayer online (MMO) games struggle to fit player vs. player (PvP) action within a general Player vs. Environment (PvE) format, the developers at Auran decided to build Fury from the ground up and to focus exclusively on PvP combat. The player takes on the role of an awakened god with a terrible case of amnesia. Luckily, there’s an easy remedy: combat helps awaken ancient memories while granting access to new skills and abilities to use toward spilling more blood.

Fury 2

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03/07/2007

Lord of the Rings Online: Session Play

The Lord of the Rings Online official site has been updated with a description of session play, one of the new features that will be added to the game in the next update. Session play will allow players to enter the world and play with a temporary character in the form of a troll, a ranger, or a chicken.

Our first content update, Book 9: Shores of Evendim, expanded the world of Middle-earth in The Lord of the Rings Online: Shadows of Angmar with new quests, content, and an entire new region. For our next update we wanted to introduce something a little different!

One of the new features to be introduced in our next big content update is what we’re calling Session Play!

Session Play is a new system that allows you to play as a character other than your normal character. These characters do not have permanence, so you don’t keep them like you do your Free Peoples or monster play characters. You could play as a Ranger, a Troll, or… a chicken. It’s an opportunity to explore Middle-earth from a different - and sometimes unexpected - viewpoint.

Originally from MMORPG

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29/06/2007

Warhammer Online: 200,000 sign up for beta – spaces still going

The early days in the development of Warhammer Online can best be described as shaky, with projects scrapped, licenses lost and companies bought and sold but 10 days after registration opened for the MMO’s beta things are certainly looking up.

Warhammer Online

The beta registration started on May 30 and in just ten days already more than 200,000 fans had signed up, and more are welcome to do so – just follow the link below.

“Such an amazingly high number of subscribers to the website and beta test is fantastic news and very encouraging,” commented Ghislaine Le Rhun, Senior Vice President of GOA.

Warhammer Online 2
“It proves the game has already struck a cord with gamers who are hungry for the greatest MMO experience available. We are also delighted to be able to say a big ‘Thank You’ and to reward gamers’ loyalty and enthusiasm for WAR by offering them the chance to become part of the beta experience and to play the game months ahead of launch.”

The game itself should be out sometime early in the new year.

Originally from GamesDog

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18/06/2007

Lord of the Rings Online: Shadows of Angmar - Review

Lord of the Rings Online has set the MMO world on its ear. For the long wait leading up to its release many speculated and others tested, but everyone seemed very excited. The creation of a game based around a modern classic like Lord of the Rings was certainly going to be an endeavor. The question is this though; did Turbine live up to the challenge?

Lord of the Rings Online: Shadows of Angmar

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01/06/2007

Gods and Heroes: Rome Rising - Beta Recruitment

PERPETUAL ENTERTAINMENT AND PLATFORM PUBLISHING NOW RECRUITING ASPIRING HEROES FOR GODS & HEROES: ROME RISING CLOSED BETA

Perpetual Entertainment announced today that aspiring heroes can now sign up for an exclusive opportunity — the chance to enter the closed beta playtest of the upcoming Roman mythology-based online game, Gods & Heroes: Rome Rising. With co-publishing partner, Platform Publishing, the San Francisco-based game developer recently launched a signup page where visitors can register for the chance to get access, play and provide feedback on the game during its final testing phase.

“By identifying what works and what does not, our closed beta testers will help shape the final version of the game,” said Chris McKibbin, Co-Chairman and President of Perpetual Entertainment. “It’s an exclusive opportunity to help us polish the final version of Gods & Heroes: Rome Rising, thus making it a truly legendary experience.”

Those eager to test their might against the forces of Roman mythology can sign up at: http://community.godsandheroes.com/betasignup

Gods & Heroes: Rome Rising, the upcoming massively multiplayer online game from Perpetual Entertainment, lets you take on the role of a son or daughter of an Olympian god. Featuring an innovative squad combat system and attack animations that give you control of every move, Gods & Heroes challenges players to overcome and conquer the enemies of Rome. Along the way, players will battle iconic enemies including the Gauls, Greeks, and Samnites, as well as the Cyclops, Minotaur, Hydra, Medusa, and other creatures from Roman mythology. Each player will command the powers of the gods and their own custom squad as they fight to save Rome.

To sign up for the beta, click here.

Originally from MMORPG

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26/05/2007

EVE Online: Interview with Noah ”Hammerhead” Ward about Revelation 2

Will Stationary complexes be removed? If yes, then for when is this planned?

NW: We’re removing the majority of static complexes in exchange for exploration sites. 1/10. 2/10 and COSMOS complexes will remain static but you’ll need to get out your scan probes to find your favorite 10/10. These changes will go live with Revelations 2.0

Will Agents #5 be available? What types of missions will they give out?

NW: Level 5 agents are part of Revelations 2.0. The goal of level 5 missions is to give a challenge to players who are running missions in groups. Level 5 missions are balanced to be much too hard for solo players to complete. Along with these group missions, we’re introducing features to promote running missions in a group such as sharing loyalty points, standings increases and ISK rewards between gang members when a mission is completed.

What exactly will the sovereignty of constellation give and what will be the conditions of claiming constellations?

NW: By the time readers see this there should be an extensive dev blog that outlines everything involved with the new sovereignty changes. The biggest new features are outpost upgrades which can increase an outpost’s manufacturing, refining, research or offices. There are also new starbase structures like system scanning arrays and the jump bridge. With the highest level of constellation sovereignty all of the structures in your capital system become invulnerable to attack.

Are there any plans to change POS Warfare, which will reward battles, not POS-spam like it does right now?

NW: Starbase Warfare is undergoing a lot of change in Revelation 2.0. POS-spam is going away with the new staking nerf on anchoring time. The more towers you lay down, the longer they will take to anchor. The next thing players will notice is that they can now place guns outside of their starbase and with a skill they will be able to take control of them. This means a well-defended starbase will be much more deadly but also means attackers will be able to do hit and run tactics against individual structures.

When will battleships and battle cruisers from technology 2 appear in the game? What will they do?

NW: We’ve already got tech 2 battlecruisers in the form of Command ships and they are quite popular. Tech 2 battleships are definitely somewhere on the horizon but we won’t be seeing them in Rev 2.0. Don’t expect tech 2 battleships to fill a heavy assault role; we want them to fill more specialized roles when they are introduced.

How many people are involved in the development of EVE online? How much did the CCP grow, compared to the launch of the game in 2003? Are you planning to increase the amount of GMs and developers?
NW: If we’re counting volunteers — who, by the way work very hard on EVE; I should know since I started as one — then there are over 700 people currently involved with EVE’s development. If we get picky and only count the people on the payroll then the number is just under 200. CCP has grown quite a bit since its inception. At launch there were 25 employees. I was employee #35. Now I can look out through the glass walls of my office and see most of the 34 members of my department. I’m really happy with how far we’ve come since I’ve been part of the team. We’re slowly increasing our team and using some outsourcing when it seems prudent. We’ve got new GM teams in Shanghai and Atlanta which helps the Reykjavik staff cover all 24 hours of the day. If readers are interested in moving to Iceland or America they should check out our jobs page at http://www.ccpgames.com/jobs.aspx.

EVE online has a powerful PvP aspect, but it’s though that PvE (missions) in the game are undifferentiated and repeated. Are there any plans to diversify this part? You could, for example, add interesting chain errands, the completion of which would take a month’s game time. Or something of the sort.

NW: We’ve ramped up our content creation staff quite a bit recently. We used to have one dev (Zrakor) writing missions and now we’ve got three full-time agent mission authors and three full-time exploration encounter authors. But that’s just who we’ve got in-house here in Reykjavik. There is also the new team of writers from White Wolf and their large pool of freelance writers that we now have to draw from. We’re just starting to feel the effects of the White Wolf merger in the content creation side and so far things are working out great. Everyone is really excited to work with each other because there is a ton of mutual respect between the two groups.

It’s obvious that with the development of EVE Online, new ships will be added. Please tell us what the players should expect. Will there be some kind of new Doom Stars that are indestructible? Or maybe some highly specialized ships? If you can, give us some examples of the prototypes that are being worked on.

NW: There are no new ships coming in Revelations 2.0 but we will be introducing Heat. Heat is going to open up a lot of gameplay possibilities for us. Tech 3 ships and modules will be making better use of Heat than their tech 1 and 2 counter parts. More play testing needs to happen before we can really decide the direction we want to go with all these new tech 3 ships.

Is the improvement of graphic effects planned? Will the client be made for Direct X 10? What will be improved? Are advanced soundings planned?

NW: Currently all the graphics in the game are being redone in high resolution to support modern hardware and software that people have now. That coincides with the new version of our rendering engine that both looks better and performs faster. The stuff I’m seeing come from the artists looks amazing. I’m actually predicting some players will get blown up in the days after this stuff is released because they will just be sitting in space outside a space station amazed at how cool it looks. On top of all the graphic upgrades we’re doing we’re also improving the sound. We now have a full-time audio engineer working on the engine and our composer has been cranking out 5.1 versions of the audio tracks. These are exciting times indeed.

Originally from Goha.ru

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