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31/05/2007

Resident Evil 4: Cheats and Hints for PS2

Unlock PRL 412
Clear Leon’s Story on Professional difficulty to unlock the PRL 412 weapon. It has two settings — stun and kill (just like Star Trek) which you may determine by holding or tapping the fire button. It has infinite ammunition.

Unlock Thompson Gun
To unlock the Thompson Submachinegun, clear Leon’s story mode (any difficulty) and complete Ada’s story mode (Separate Ways). Purchase it from the Roma merchant when playing a new game plus.

Ada can also have the weapon available for her own side-story mission (Assignment Ada) simply simply clearing that particular mode once. Again, speak with the Roma merchant to access it.

Unlockable Costumes And Modes
Clear the main game (any difficulty) to unlock:

* Professional Difficulty
* Mercenaries Challenge
* Separate Ways Mini-Campaign
* Alternate costumes for Leon, Ashley, and Ada Wong

Unlockable: Maria
You must get 3000 or more points in Game D.

Hint: Exclusive Weapon Powers
Each weapon has a special “exclusive power” when all of its stats are custom tuned to the maximum:

HANDGUN- 5 times more of a chance of critacal head shot
PUNISHER- Each bullet can penetrate up to five bodies.
RED 9- Increases firepower to 6.5
BLACKTRAIL- Increases firepower to 3.4
MATILDA- Increases magazine capacity to 100.
SHOTGUN- Increases the effective damage range of the gun.
RIOTGUN- Increases firepower to 10.0 and 8.0 at long range
STRIKER- Increases magazine capacity to 100.
RIFLE- Increases firepower to 30.0
SEMIAUTO RIFLE- Decreases firing speed to 0.42 seconds.
BROKEN BUTTERFLY- Increases damage to 50.0
KILLER7- No exclusive power!
TMP- Increases firepower to 1.8
Minethrower - Adds homing ability to mines

Unlockable PS2 Costumes
Clear the Separate Ways mode to unlock more costumes for Leon and Ashley.

Easter Egg: Gangster Pose
In order to do this trick you need to first pick Leon’s gangster outfit, and then equip the Chicago Typewriter machinegun. Reload the machinegun a few times in a row and Leon will pose.
Submitted by maartyrr
Hint - Keep The Special Rocket Launcher
Without using a Gameshark (or similar device), you can keep the Special Launcher Ada throws down during the final fight. Simply unlock the P.R.L. weapon unlocked by completing Professional difficulty mode to waste Saddler. When Ada tosses out the Special Launcher, get it, and finish Saddler with the P.R.L. When you begin the game again, you will have Special Launcher (note still one shot).

Easter Egg
Leon may sit in the red throne after the laser hallway by inspecting it. Nothing interesting occurs, but it makes for an interesting screenshot.

Originally from IGN

Cheats | PS2 | Action | Adventure | Horror
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31/05/2007

Infernal: Review

The premise/story is an often-overlooked portion of a game. Innovative gameplay, realistic physics and cutting edge graphics are traits that gamers seem to focus upon when talking about games. But how many truly great games have all of these factors plus an interesting and thought-provoking storyline? Well, the story was one of the reasons I was drawn towards Infernal, along with the graphics, gameplay and physics. Unfortunately when all of these ingredients are on the verge of going sour it can make for a bland gaming experience.

Infernal

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New Releases | PC | Action
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30/05/2007

Metal Gear Solid 4: Guns of the Patriots - For Xbox 360?

According to internet reports, Konami will be releasing an Xbox 360 version of Metal Gear Solid 4 some time in 2008.

Metal Gear Solid 4: Guns of the Patriots

According to reports from British multimedia website Digitalspy, Konami has decided to port its former PS3-exclusive, Metal Gear Solid 4: Guns of the Patriots, over to the Xbox 360 some time during 2008.

The report details that the Xbox 360 iteration will contain exclusive content not featured in the PS3 version, and mentions that a “stripped-down” version may possibly find its way on to Nintendo Wii.

“The game is set after the events of MGS2 and players will reprise the role of top secret agent Solid Snake with appearances by characters throughout the MGS series. With the addition of online capability, MGS4 is a leading product and will signal the dawn of a new gaming era for the MGS series”, Konami stated.

MGS4 brings a totally new concept and situation, resulting in the toughest Metal Gear infiltration mission ever devised.”

Obviously, we’d like to note that at this stage, these reports should be taken strictly as rumors, as we are currently unable to substantiate anything Digitalspy has reported. Additionally, the website failed to cite its information, though it seems questionable as to why such a popular website would post fake information. Similar reports have also cropped up on websites including Digg.com.

We’ll keep you posted on any developments.

Originally from GWN

Previews | PS3 | Xbox 360 | Action | Adventure | Modern
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29/05/2007

God of War III: Sony talks about game

Surely Sony Computer Entertainment would be mad not to bring its flagship gore-fest God of War to the PlayStation 3 - and if the latest hints are anything to go by, the Santa Monica studio is at least considering it.”There’s definitely the enthusiasm of us wanting to do that, to make the God of War III,” series director Cory Barlog told ShackNews, “but there’s obviously no commitment to that right now.”

Right, so officially they’re not working on it but that doesn’t stop him offering thoughts on what a third game in the series would feature.

“Put it this way. If we ever do get to make God of War III, it’ll have connections to all the games, just like [God of War PSP] has direct links to [God of War] II. So if you go and you play this game, if you remember in II or you go back and play II, you’ll see situations that are directly explained because of the PSP [version] and [this game] helps flesh out [the mythology] even more. All these games have a connection to each other.”

If your memory goes as far back as 2005, you’ll remember that magazine press reported a PS3 God of War installment alongside the second PS2 version. Perhaps SCE will have something to say about it come E3 in July.

Originally from GamesRadar

Previews | PS2 | PS3
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29/05/2007

Halo 2: Rumor - ‘Partial nudity’ behind game delay?

What we heard: On May 8, the debut of Halo 2 on the PC was supposed to herald in a new age of Vista-enabled gaming on Windows Live. But then its launch was pushed back to May 22 and then again on May 24, when the game was officially–and suddenly–delayed to May 31.

Today, though, rumors began to spread like an unchecked rash that Halo 2’s postponement had a fleshy origin. According to numerous online reports, the Master Chief’s Windows Vista debut was delayed because the build shipped to retailers contained partial nudity.

The reports about the Halo 2 nudity were confirmed by an unlikely source–Microsoft itself. Famously recalcitrant when it comes to rumors about its games, the software giant flat-out admitted that Halo 2 contained risqué content. “An unfortunate, obscure content error which includes partial nudity was included in our initial production of Halo 2 for Windows Vista,” the company told.

One thing Microsoft would not comment on was a nonobscured photo attributed to Halo 2 that showed an error message displaying a young Caucasian male’s rear end to the camera. Photos of said derriere surfaced on various sites, including popular blog Kotaku (WARNING: ADULT CONTENT), all of which said it came from the the PC game.

Microsoft declined to address the photo, saying only that the nude image in question in Halo 2 could not be seen by those simply playing the game. However, the ESRB had no such qualms about describing the game’s interior posterior. “The content in question, although likely to be inaccessible to the vast majority of users, displays a photograph of an individual showing his bare backside to the user when a particular error occurs,” an ESRB spokesperson said.

The inclusion of said nudity has caused Halo 2’s M for Mature rating to be tweaked by the Entertainment Software Rating Board. Now, the game’s label must include the words “partial nudity,” and all boxed copies must be relabeled–hence the delay. “As a result of updates to retail packaging, Halo 2 for Windows Vista will now ship from manufacturers on May 31,” Microsoft said before apologizing for said delay. Microsoft also released a Halo 2 patch that will make the nude content totally unviewable, and anyone wishing to play the game online must auto-update the game with said patch.

Bogus or not bogus?: Not bogus.

Originally from GameSpot

Previews | PC | Online | Shooters | Sci-Fi | First-person
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28/05/2007

God of War II - Review

You all remember God of War, right? Yes, the bloody, balls out, action based wanderer and brawler that stands tall as one of the best games of the last decade. If the answer to that question happens to be no, then give yourself ten lashings for missing out on one of gaming’s best ever titles.

god-of-war-ii-9.jpg

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New Releases | PS2 | Action | Adventure
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28/05/2007

Super Paper Mario - Cheat for WII

Tired of the same old two dimensions? Perform the necessary tasks to play in 3-D for as long as you like!

Endless 3-D Super Paper Mario!
Beat the Flopside Pit of 100 Trails twice and get Mario’s Card. This will allow you to go into 3D for as long as you want.

Originally from GamePro

Cheats | WII | Adventure
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27/05/2007

Pirates of the Caribbean: At World’s End - Review

Pirates of the Caribbean: At World’s End came close to being a great movie-based video games because it plays well, something that cannot be said of Activision’s abysmal Spider-Man 3 and Shrek the Third.

Pirates of the Caribbean: At World's End

Disney apparently couldn’t help its subsidiary, Disney Interactive create an authentic video game based on an upcoming film destined to break box office records. No one signed Johnny Depp, Orlando Bloom or Keira Knightley to provide voiceovers. No one shelled out the dough to capture actual tracks from films, instead settling for music “inspired by the movies” and no one stopped developer Eurocom from altering key scenes from Dead Man’s Chest, one of the two films the game chronicles (At World’s End being the other). As a result, gamers must put up with (Jack Sparrow excluded) lackluster acting, passionless music and events that don’t coincide with the source material. Not that people should even watch the cut scenes, which not only look worse than the rest of the game, but also feel disjointed and unfinished, thanks to awkward pauses and a lack of dialogue. Apparently, not even second rate actors come cheap.

Despite all this, there lies an entertaining video game, not an amazingly polished or even well designed one, but fun nonetheless. Players experience key battles from both films, wandering around Tortuga, scaling pirate ships, battling the Kraken, exploring a dangerous tropical island and hunting for buried treasure, all the while hacking their way to victory. Eurocom does a good job delivering swashbuckling to the masses at the expense of a block button. An innovative dodge mechanic takes its place, where gamers look for a red circle underneath and opponent’s feet and then tilt the left analog stick, side stepping their adversary and executing a trip, slash or back body drop. All one must do to defeat the ugly pirates and Davy Jones’ henchman is button mash, which causes their selected pirate, whether it be Sparrow, Will Turner, Elizabeth Swann or one of the game’s numerous characters to slice and dice their foes. At the same time, they can also execute special moves, twirling around and sticking bad guys or even working as a team to unleash two-character attacks. Gamers can even switch between pirates on the fly by pressing left or right on the d-pad, allowing them to explore new combos.

This works well, even in the face of linear missions that force gamers to hit switches, explore one area before proceeding or kill a certain number of enemies to move on, all thanks to a point system that rises the more secret items/coin bags people collect and special moves they perform. The more loot they snag, the more points they earn a better chance at overtaking fellow pirates on the Xbox Live leader boards. This alone drives the game, carrying players to its conclusion. It masks its warts, even the boring and oftentimes unfair dueling segments where players, moving at a much slower pace, swordfight an artificially controlled opponent (or another person in the limited multiplayer mode). Similar to Microsoft’s Xbox 360 video game, Crackdown, the concept of collecting outweighs most of the negatives. Forget about the lack of an Xbox Live multiplayer mode and that most of the secret “extras” amount to unimpressive storyboards and character models.

At least the game looks good. Sunlight bursts through green foliage, water flows realistically, the Kraken’s tentacles tear apart the Black Pearl and Jack Sparrow has his bizarre mannerisms. Not all of the faces look good, odd considering Eurocom scored digital scans of the actors, but for the most part, At World’s End is one fine looking video game, so good that it makes the fuzzy, low resolution cut scenes look awful.

Pirates of the Caribbean: At World’s End is one of the best and worst movie-based games. On one hand, it features a simple play style that almost anyone can learn, and collecting stuff to beat people online never gets old. On the other, Disney deserves an empty rum bottle to its collective head for not having the foresight and/or putting forth the effort to do one of its greatest franchises justice. Clearly, the bottom line was more important than creating something special.

Final Score: 7 (out of 10)

Originally from GameDaily

New Releases | PC | PS2 | PS3 | Xbox 360 | WII | PSP | DS | Action
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27/05/2007

Final Fantasy XIII: Square Enix earnings mixed, no game until 2008?

Final Fantasy maker rakes in record sales, but profit falls; unconfirmed reports say PS3 RPG won’t be out until next spring–at the earliest.

Two weeks after its massive Gamers’ Day outside Tokyo, Square Enix has reported its earnings for its 2006 fiscal year, which ended March 31, 2007. The prior 12 months saw the company’s revenue soar 31.3 percent year-on-year to 163.4 billion yen ($1.3 billion), its best-ever annual haul.

Operating profit for the fiscal year was 25.9 billion yen ($213.1 million), up from 15.47 billion yen ($127.21 million). However, due to the vagaries of finance, the company’s net profit of 11.62 billion yen ($95.54 million) was actually down 32 percent. That’s because during the past fiscal year, the company only had 3.0 billion yen ($24.6 million) in tax write-offs, versus 9.0 billion yen ($74.1 million) the prior year.

In total, Square Enix shipped 16.9 million units of software to retailers during its last fiscal year. As a result its packaged games operating income of 16.3 billion yen ($134.1 million) on 51.3 billion yen ($422.1 million) in net revenue, up from 9.6 billion yen ($78.9 million) on 45.9 billion yen ($377.4 million) the year before. Online games saw 6.8 billion yen ($55.9 million) in operating income on 13.7 billion yen ($112.7 million) in net revenue, up from 5.9 billion yen ($48.5 million) on 15.7 billion yen ($129.1 million) the previous annum.

The AFX news service quoted Square Enix chief financial officer Yosuke Matsuda as saying, “Packaged game sales did well, in particular in North America and Europe, led by such titles as Final Fantasy XII.”

Of more interest to gamers is what Square Enix has planned for its next fiscal year–or, more accurately, what it doesn’t have planned. According to several online reports–most stemming from an IGN translation–Square Enix president Yoichi Wada told a press conference that Final Fantasy XIII would not ship during Square Enix’s current financial year.

“It will take a bit more time,” Wada reportedly said about FFXIII. “At the very least, this fiscal year is definitely out of the question.” When contacted by GameSpot, Square Enix USA reps claimed they were unaware of Wada’s comments and were waiting on official word. “We’ll get a translation to you as soon we receive one,” was all a rep would say.

Originally from GameSpot

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